Clear counter (dribble, sombrero, goalkeeper)
In season 1, we can clearly counter a sombrero with LT+A (R1+X), now in season 3, even with a good reaction time and good placement, the oppenent can still pass sombrero throught us, i don't understand why, its frustrating cause our character try to intercept with an animation (whatever where he is placed) but of course don't take the ball, its take energie and after that we can catch the oppenent, its not clear.
We must know in this case or other, like a fighting game you know? with frame, there is alway a solution to a contexte, if someone is in negative, the other is in positive by reaction or méchanic.
Same with light tackle, i see that you're reduce the hitbox of that tackle, thats cool, but theres some problem in the connection when someone tackle exactly on the ball when the oppenent push the ball, at the moment when the oppenent push the ball, when you tackle exactly on the ball who get pushed by the oppenent, the tackle get throught the ball...
a same situation happened when the ball is already pushed and justed after when we tackle, there a not accurate tackle who comes in the void, i not demand assist, but more precise direction tackle in that case.
Some strange dive happened with some angle shot for Goalkeeper, when we try to intercepted some air ball, the dive is too low or not accurate, like it is like if its scripted.
I have a really slow dive sometime when the ball is close, not on GP sides but in front of him.
Really important, can give him more "smoothcontrol"? like really sensitvity slow direction reactivity, you know like move slowly when we have L2 or RT activated, i think its important to have more control on the GP.
I see that the GP can't catch a ball whe na shot came on extrem right or left when he is right on the middle, is that normal? ho and you probably know that but the GP tackle is useless.
All this is not just from my expérience, but i take time to see in game other players with or not with me, and its the same for everyone.