Goalkeeper AWARENESS

3 votes

Place a system (a hitbox) of awareness for the GK.

Problem:
Sometimes we get own goals/goals that were easy to defend because we thought that the ball was going to be caught, but the character model STARTS the animation to catch the ball then cancels it. Same thing happens when the ball is very close to their feet and a real goalkeeper should be able to catch it easily but the ball enters going at 0.1km/h. Having to 'hit' the ball to catch it doesn't make sense, especially if there's no urgency.

How would it work?
A hitbox around the goalkeeper that depending on the ball velocity it would trigger animations to get possession/grab the ball.
Slow balls where the ball passes right on/besides the GK's foot into the goal make the game seem buggier.

Open for upvotes Gameplay Goalkeeper Suggested by: LowQuality Upvoted: 18 Apr Comments: 0

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