Improved matchmaking system
Good afternoon. I'd like to raise the issue of game balance in matchmaking. As far as I know, the current matchmaking process works this way: players are matched based on their playing style and skill level, thus creating a pseudo-fair lobby. I'd also venture to speculate that six months ago (or smth), the pool of players you could be matched with was expanded due to the decrease of online, and players don't want to spend too much time searching for a 6 min lobby.
I'm an Elite-ranked player who plays rematch competitively, and sometimes games become too disparate. You either end up playing with worthy opponents and worthy allies, or (worst case scenario) you end up playing in a lobby you don't even want to write about.
I propose the following: narrow the player pool for matchmaking, and, in the current context, expect extended matchmaking time. To make the search worthwhile, increase the match duration (8-10 minutes). This way, the longer queue time can be justified by a higher-quality pool and players will be more suited to your skill level.
So, with a good player pool and 8-10 minute matches, for example, a two-minute match search will be quite justified.