Rematch Feature & Content Requests

This board is used for requesting new features and content for Rematch! When sharing your ideas, please follow these guidelines:

0) This board is for new features and content requests. If you'd like to report a bug, or provide feedback about existing features or the state of the game, please use the appropriate boards. Before posting, please use the search bar to look for posts that might be similar to what you want to discuss.

1) Your title should summarize your post and opinion.

  • Good title examples: "Please add dino outfits" / "Add the ability to change the name tag size" / "Separate solo/duos and full squad queues"
  • Bad title examples: "devs please hear me out" (not helpful) / "dribbling is bad" (probably belongs to the Feedback board) / "Character customization does not save" (goes into the Bug Reports board)

2) Provide as much detail as possible.

  • Use the relevant tags for your post.
  • Attach images/files if it helps illustrate your feedback. For videos, use a video hosting service (YouTube, Google Drive, Medal...) and share the URL.
  • If your post goes over the 2000 character limit, add the rest in the comments under your post.

3) Be respectful. No one wants to read vitriolic posts. Keep your post civil and constructive.

Once your idea has been approved by the moderation team, other users and staff will be able to read, upvote, and comment under your submission. Moderators reserve the rights to edit, merge, split, move or delete your submission at their own discretion.

Thank you for helping us make Rematch a better game!

20 votes

A ping mechanic

Adding a ping mechanic would absolutely increase teamplay and make defense stronger too. It would be a fast and efficient way to get attention to a single point on ...
Suggested by: Blamejoush (20 Jun) Upvoted: 20 Jul Comments: 2
11 votes

Devs please add a trigger deadzone setting

My character occasionally gets stuck in a defensive stance, and I believe it's caused by my controller's overly sensitive (kinda broken) triggers. Please consider ...
Suggested by: Aslan Demir (11 Jun) Upvoted: 12 Jul Comments: 0
Open for upvotes Controls & Inputs
10 votes

Addition to passing controls allowing indefinite aiming alongside power and trajectory indication.

When inputting a pass, the game gives you a singular second to aim it with the indicator before a pass goes through. No matter what. Any micro movement made in that ...
Suggested by: Daniel (03 Jun) Upvoted: 21 Jun Comments: 0
8 votes

Simple Press Extra Effort Keybinds (Controller)

Been awhile since I've played but I came back and noticed we can map our controls now with a custom preset however to use "simple press extra effort" you need to use ...
Suggested by: Syndi (12 May) Upvoted: 03 Jul Comments: 0
Open for upvotes Controls & Inputs
7 votes

Add a Through-Ball Mechanic

Add a mechanic/input that allows the ball to travel through players' legs rather than catch the ball when it is passed to them. Offensively, this will improve ...
Suggested by: Zachary (15 May) Upvoted: 28 May Comments: 2
6 votes

Fake shot volleys

So similar to how the new fake/feint shot works, you’ll be able to do a feint off of a volley similar to how Nagi in blue lock does it. But to balance it out a little ...
Suggested by: Dylan (13 May) Upvoted: 10 Jun Comments: 4
3 votes

Extra Effort Single Press Bind

When using custom keybinds, I've realized that for some reason you are locked to having Extra Effort as a double press rather than one button, as the Custom mapping ...
Suggested by: Extrelis (03 Jul) Upvoted: 09 Jul Comments: 0
Open for upvotes Controls & Inputs