Add a player stat progression / build system (like Pro Clubs) to give the game more depth
I’ve been playing a lot recently and I feel like one thing that could massively improve the game long-term is a player progression mode where you build your own character.
Basically something similar to Pro Clubs / FIFA Volta:
You level up your player over time
Earn stat points
Put them into things like speed, stamina, shooting power, passing, etc.
So instead of everyone feeling the same, you actually get different playstyles in a team.
I think that alone would make matches way more interesting because teams would actually have roles instead of just 1:1 clones.
Also gives the game a lot more progression. Right now you play just to win, but with this you’re also building your player over time. Would be cool if you could even save multiple builds depending on how you want to play.
Obviously it would need proper balancing (caps, trade-offs etc.) so there’s no broken meta build. But if done right, this could:
add more depth
increase replay value
make people stick to the game longer
Curious what you guys think — would you want something like this or would it ruin the current gameplay? What if its a special gamemode?
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26 May
Haris / KMeha MergedHi, we really need to identify to our players, like in a real football match, there is always someone taller, faster, better at dribble, etc. And we really need this, because the fact that everyone is running at the same pace, we need a class/specialty we chose and that everyone can see so we can adapt and change way we play, merci pour les travaux ça ajouterait bcp de rejouabilité je pense. Merci.
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27 May
Noble System"PERSONALIZATION WITH CHARACTERS" (suggested by <Hidden> on 2026-05-26), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Jun
Keng Taylor MergedOne thing that could add more depth and replayability to Rematch is a role based archetype system. Instead of upgrading stats, players could choose a playstyle before the match. This would encourage team composition and strategy while keeping the game skill based.
Possible playstyles:
Striker – Faster acceleration, stronger shots, slightly weaker defending.
Playmaker – Better passing range and ball control, average shooting.
Winger – Highest sprint speed and dribbling ability.
Defender – Stronger tackles and interceptions, slower movement.
Sweeper Keeper – Better goalkeeper reactions and distribution when playing goalie.
Box-to-Box Midfielder – Balanced archetype with no major strengths or weaknesses.
Why it would help the game:
Adds variety with out advantages.
Gives players unique identities and preferred roles.
Encourages teamwork and strategic team building.
Increases replayability because players can master different playstyles and it would keep the players pla -
11 Jun
Noble System"builds / playstyles" (suggested by <Hidden> on 2026-06-10), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Jun
Sean2liitYou could take the positions and also give playstyles in addition. Give players the option to choose between striker, midfielder, defender, and maybe goalie.
Then give them the option of three playstyles to choose from being physical+, technical+, and maybe like a position+.
For each role picking from each playstyle would have a different impact on your player in game.
For a striker;
-Physical+ could make you faster, jump higher, head and kick the ball harder.
-Technical+ could make your striker’s first touch and trapping on ball better as well as making you take your shots faster as well as giving you more curve.
-Then position+ would be my favorite. It would buff everything a striker would need but it’s at the cost of literally everything else. Yea you’re better at scoring but suddenly you can’t pass well your on the ball skills create less space. And you see much less success on defense:
You can use similar logic to the midfield and defender positions as well.